Ghost of a Tale

I am still working on this wonderful stealth/rpg game where you control an innocent (but smart !) little mouse: Tilo.
What firstly catch my eyes was the awesome graphics and animation, for the work of just one man, with a very fitting medieval/gothic 3d environment!
As I m not at ease with programming 2d games, I felt comfortable to help into a 3d one, specially for this kind of gameplay so I join the team to that crowdfunded project.
But more important, what drives me into backing the project was the no-violent aspect of the game, I really like when battle is not a way to solve conflicts ^^.

Here are some features I realized:

I also did some Unity Editor's plugins to help boring tasks/ system limitations: